Archive for January 28th, 2008

Second Life - Nice place to see some Machinima

Monday, January 28th, 2008

Nice place to see some Machinimaposted by Kidd Newchurch on Ochreous using a blogHUD : [blogHUD permalink]

Second Life - One year with Second Life Insider

Monday, January 28th, 2008

One year with Second Life Insider
Filed under: News, SL Insider Business, Mixed Reality, MMO Watch

Well, what a ride it has been. This is my 365th day with Second Life Insider. A whole year of writing about Second Life and things related to it. Digging up news tidbits and trying to generally provide you all with […]

Second Life - Enter Zebra: Metaversed Changes Stripes To Open Source Enterprise Class Solution Provider

Monday, January 28th, 2008

Enter Zebra: Metaversed Changes Stripes To Open Source Enterprise Class Solution ProviderThroughout last year, Metaversed was a great business-of-Second Life media outlet, offering a constant stream of substantial reports and roundtables on SL as a marketing/development platform. Recently, however, Metaversed suddenly closed shop and re-launched as Clever Zebra, a business solution…SLHamlet

Second Life - Hello???

Monday, January 28th, 2008

Hello???
Filed under: Op/Ed

Hello? Akela? Moo?! Where did everybody go?!
*tries door*
Is anybody in there? HELLLOOOOO?? Come on guys, this isn’t funny anymore! I’m cold and there are wolves after me!
This is like that episode of Star Trek where everybody kept disappearing and only Picard noticed it was happening because everybody else thought the missing […]

Second Life - Wii and Headtracking - wouldn t this be great for Second Life?

Monday, January 28th, 2008

Wii and Headtracking - wouldn t this be great for Second Life?I just came about this video where Johnny Chung Lee of the Human-Computer Reaction Interaction Lab shows us how he utilizes the Wiimote to do headtracking. The results are amazing![Click here to see the video]Now how cool would this be to be […]

Second Life - How to add animations to your Animation Override in Second Life!

Monday, January 28th, 2008

How to add animations to your Animation Override in Second Life!I’ve done an instructional video with steps on how to add animations to your AO (animaton override) in Second Life. This can become complicated and I felt it might be easier if broken down into steps with a visual.By: TorridTorrid

Second Life - ?First, Kill All the School Boards?

Monday, January 28th, 2008

?First, Kill All the School Boards?The Atlantic has a piece by Matt Miller that made for some great plane ride reading last night. The article “A Modest Proposal to Fix the Schools: First, Kill All the School Boards,” gives a quick overview of Horace Mann’s desire to bring a Prussian system of nationalized schooling to […]

Second Life - My vision for Open Social Networks

Monday, January 28th, 2008

My vision for Open Social NetworksImagine a time when social networks are not merely data silos anymore for the purpose of showing the right ads to people.Imagine a time when social networks will be all over and every website will in fact be part of the big social network we call the internet.Imagine a time […]

Second Life - Blog Commenting Evolves

Monday, January 28th, 2008

Blog Commenting EvolvesSo the cool news here is that the CommentPress project that’s been spearheaded by the folks at The Institute for the Future of the Book is about to evolve into something that I think will be greatly useful for educators using WordPress blogs in their own practice or with their students. For the […]

Second Life - Yesterday’s Money: 1st November

Monday, January 28th, 2008

Yesterday’s Money: 1st November
Yesterday in Second Life we:

Spent US$1,372,000 at an exchange rate of L$268.7 to US$1
Exchanged US$274,000 at an average of US$11,400.0 per hour.
Market buys were US$197,000
Market sales were US$75,000
Limit-limit buys were US$1,400
The busiest time was at 11am when about US$16,000 was exchanged.
The quietest time was 3am when about US$6,000 […]

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