The Amazing BlogHUD
With the blogHUD, I have total blogging capability directly from within SL - from any SIM, any event. Total creative freedom while in world - tres cool. A GREAT tool from Koz Farina.posted by Kidd Newchurch on Raon using a blogHUD : [blogHUD permalink]
Developers Haven
Theta - “Developers Haven and Public Sandbox†[…]
Stocking my store in Parioli and filling my SLBOUTIQUE.COM vendor
posted by Kidd Newchurch on Parioli using a blogHUD : [blogHUD permalink]…and a quick snapshop of the interior
Looking for Vendor Space
Checking out the very cool Parioli sim, which is a recreation of Rome. I’m looking for some vendor space and this sim definitely fits in […]
YouTube, Google, and SL: What?
Filed under: Odds and Ends
O … kay. While this isn’t directly related to SL, it is unusual enough to post. On a recent the Consumerist post, someone asked whether the new YouTube/Google deal will encourage amateur video production in sweatshops across Asia. The reply from the Consumerist? Yes, ” … much […]
Beautiful Rome themed sim!
posted by Kidd Newchurch on Parioli using a blogHUD : [blogHUD permalink]
Working in my new store in the beautiful Parioli (Rome, Italy) sim - drop by and buy some beautiful wall hangings for your home or business
posted by Kidd Newchurch on Parioli using a blogHUD : [blogHUD permalink]
Developers Haven
Theta - “Developers Haven […]
How to apply textures on individual object surfaces in Second Life
Within Second Life you have the ability to apply multiple textures to a single object. The process is very simple and can greatly enhance the appearance of your builds.
By: Wilder_Linden
Wilder_Linden
How to use Photoshop to Create Textures With Alpha Channels for Second Life
This will guide […]
Secondcast #32: Uffie, Uffie, Uffie
Johnny and the Secondcasters bid Torrid Midnight farewell as co-host. Torrid gives her account of the recent events that lead to her decision and the hosts discuss the details. There is a bonus ending for Torrid fans. Stay tuned next week for a fresh voice!Download […]